Age of Empires II The Age of Kings Age of Empires Series Wiki. Age of Empires II The Age of Kings is a real time strategy computer game set in the Middle Ages. It was released in 1. Age of Empires series developed by Ensemble Studios and published by Microsoft. Due to its commercial success, an expansion pack was released Age of Empires II The Conquerors, followed by a Gold Edition, which bundled together the two games along with a bonus map and game matches recorded by Microsoft strategy experts. Age Of Empires 2 Guide Pdf' title='Age Of Empires 2 Guide Pdf' />Age of Empires 2 Official Trailer 2. Ensemble MicrosoftIn 2. Age Of Empires 2 Guide Pdf' title='Age Of Empires 2 Guide Pdf' />AP World History Unit 13 Study Guide Unit 1 Transition from Paleolithic to Neolithic Unit 12 Early and Classical Civilization Unit 3 Regional and Transregional. Age Of Empires 2 Guide Pdf' title='Age Of Empires 2 Guide Pdf' />Covering the ancient world through the age of technology, this illustrated lecture by Eugen Weber presents a tapestry of political and social events woven with many. Age of Empires II HD was announced and given a release date of April 9, 2. Steam digital distribution platform for Windows operating systems only. The HD Edition includes both the original game and the expansion The Conquerors, as well as updated graphics for high resolution displays. It also supports user generated content through the Steam Workshop and multiplayer games provided through the Steam servers. After more than a decade another expansion pack was released, Age of Empires II HD The Forgotten. It had more bug fixes, advanced AIs and balancing. It required the HD version to be installed first. Later, in 2. 01. 5, the new expansion Age of Empires II HD The African Kingdoms was added, giving a total of 2. The following year in 2. Age of Empires II HD Rise of the Rajas was released on the 1. December, bringing the total number of civilizations to 3. Age of Empires II HD Edition Announcement Trailer Gameplay Edit. Age of Empires II The Age of Kings Logo. The player has control over a society and guides them through four different time periods or ages. The game begins in the Dark Age, where very few buildings and units are available. After a short time when requirements are met, the user gains the ability to advance their civilization beginning with the Feudal Age, where more upgrades, buildings, and units become available. The next age is the Castle Age, in which the powerful castle may be built, and used to produce powerful units including the unique unit of each civilization. Finally, the user can reach the Imperial Age, which is reminiscent of the early years of the Renaissance. Once the user has reached the Imperial Age, they gain access to all the upgrades, units, and buildings that may be built and researched for their specific civilization. The player directly controls Villagers, which are the most important economic unit in the game. The player has the power to order them to move or attack all units except for Trade Carts, Transport Ships and Trade Cogs, construct new buildings, gather necessary resources Villager units, and perform a range of other tasks, such as repair damaged buildings or garrison inside Castle or Town Center for safety. While the isometric rendered landscape features elevations and terrain similar its predecessor, several improvements were made. Besides a more realistic rendering of object size, the map features a more varied terrain with additional texturing options. In the scenario editor, desert is replaced with dirt and has three different variations, based on the number it is given. Elevation texturing remains unchanged with the exception of mountains which now appears in the game. Units that attack from cliffs or a higher elevation still receives an attack bonus but units that attack on lower elevations or below a cliff now have a damage penalty instead of dealing normal damage. Like its predecessor, there are four types of resources wood, food, gold, and stone, all of which are required to advance through the ages, research new technologies, erecting structures and training units. Wood is used for building and repairing most structures, used to create farms to provide food resources, and the production of ships, siege engines, and range units such as the various types of archers, and the skirmisher units. Stone is used for the construction of castles, towers, stone walls, and after the first patch, used in the construction of town centers as well. Gold and food are used for constructing units and researching technologies. In most cases, these resources can be traded for one another at the market, but with a small price tariffs must be paid. Often, one of the difficulties of most scenarios or campaigns is that it usually has a small supply of a resource, often gold or stone which is usually controlled by the enemy, forcing players to exchange resources at the market. Wood is gathered from trees, which are one of the most common and most easily obtained resource. How To Remove Surveys here. Gold and stone can be mined from deposits found throughout the map. They are often located near the vicinity of the players starting town center. Although both gold and stone mines are easily depleted, players can produce an infinite supply of gold at a steady pace by building trade carts from the market or cogs from the dock to trade with other players and exchange it for stone at the market. Acquiring Relics can also produce gold, though at a slightly slower rate. Food is found at the start of the game often in form of berry bushes that appear near the starting town center of each player as well as hunting animals deer, boar, or sheep or fishing along the shoreline. Although natural forms of food are easily exhausted, they can be replenished indefinitely by building Farms, creating Fishing Boats from the Dock and using them to build Fish Traps, provided that enough wood is stockpiled. To advance through the ages, certain requirements must be met, such as building certain structures and the payment of resources at the town center. Civilizations Edit. Main article Civilizations Age of Empires IIIn the original Age of Kings, the player can choose from 1. Each has a distinct personality, with particular strengths and weaknesses patterned on the real civilizations. Each civilization also has some unique units ships and warriors with more or less historically accurate names, e. Mameluke for the Saracens. The games civilizations are sorted into four different architectural styles. Singleplayer Edit. The game comes with five campaigns, all of which reflect some event in history, such as Joan of Arc leading the French to battle, or Genghis Khans invasion of Eurasia. There is also a Standard Game feature, which pits a player against a set number of computer players for control of a map. The usual goal in standard games is to defeat any enemies and force them to surrender, but other goals, like building and protecting a special type of building called a Wonder, also exist. Additionally, a Deathmatch game type gives the player stockpiled resources in the thousands from the beginning of the game to work with. Campaigns consist of a series of scenarios of rising difficulty, depicting major events in the life of a famous historical character, e. Only the William Wallace and Joan of Arc campaigns allow players to control the said character as a special unit, although Genghis Khan makes a short appearance at the start of his campaign, and in the final mission of the Barbarossa campaign, the player can control a wagon carrying a barrel containing Barbarossas dead body. The campaigns usually start with a range of existing resources, buildings, and units already in place, thus avoiding the laborious process of building a nation from nothing. The original games campaigns include those of William Wallace a tutorial campaign, Joan of Arc, Saladin, Genghis Khan, and Holy Roman Emperor Frederick I Barbarossa.